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R229.90  Inc VAT
R229.90
R196.90  Inc VAT
Including RPi 3A , case and 16GB micro SD with NOOBs
R779.90  Inc VAT
Cambridge University Press - Coding Club Python Next Steps Level 2 (Python Next Steps Level 2)
Description:

Books at this level are intended for young coders that have enjoyed level 1 books and want to continue their coding adventure at a slightly higher level.

Python Next Steps continues the Python journey. Readers learn more about this fantastic programming language while building several useful, short applications including their own calculator. Several spare buttons will be built so that young coders can attach their own functions making this a truly programmable calculator!

Chapter 1

Ch.1 - Data types:
In this Chapter you are going to:

   >>> Learn about data types.
   >>> Learn about tuples, lists and dictionaries.
   >>> Make a version of MyMagic8Ball that is much shorter to code than the one from Python Basics.

PythonNextSteps-Ch1.pdf

Chapter 2

Ch.2 - Building GUIs:
In this Chapter you are going to:

   >>> Practise using tuples and dictionaries.
   >>> Review using tkinter and learn about some more widgets.
   >>> Build a GUI.
   >>> Build a glossary application that can easily be customised into a number of other simple cool apps too.

Chapter 3

Ch.3 - Designing a Simple Calculator:
In this Chapter you are going to:

   >>> Learn about 'for loops'.
   >>> Use lists and loops to save a lot of repetitive coding.
   >>> Learn more about the tkinter button widget.
   >>> Design your own calculator application called MyCalculator.
   >>> Build a complex GUI easily.

Chapter 4

Ch.4 - A Fully Working Calculator:
In this Chapter you are going to:

   >>> Learn how to use default values in functions creatively.
   >>> Learn about debugging.
   >>> Learn about catching and handling errors.
   >>> Delve deeper into binary numbers.
   >>> Produce a fully working calculator.

Chapter 5

Ch.5 - Customising the Calculator:
In this Chapter you are going to:

   >>> Layout a customisable calculator.
   >>> Create some fully functioning constant buttons.
   >>> Start a module to hold the functions for our programmable buttons.
   >>> Learn a little more about how to organise code in applications.

Bonus Chapter

Bonus Chapter - Algorithms:
In this Chapter you are going to:



   >>> Add code to the programmable buttons.
   >>> Learn about algorithms.
   >>> Learn about factorials.
   >>> Learn how to convert numbers to roman numerals.
   >>> Make a fully programmable calculator with some unique functions including its own customisable game.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Building Big Apps Level 3 (Python Big Apps Level 3)
Description:

Answers and full source code are on the resources page.

Books at level 3 are intended for young coders that are starting to want to build more involved applications. The first book at this level is Python: Building Big Apps. It introduces Object Oriented Programming (OOP) so that readers become familiar with classes and objects which are extensively used in game programming.

The book does not set out to teach perfect OOP but instead simply aims to introduce some of the concepts and to recommend that building classes allows students to organise their code in big projects in a logical and manageable way.

While learning more theory, readers will build a number of small projects ending with a big project - MyPong. The final chapter will show how building MyPong carefully allows us to quickly and easily build a BreakOut style game, an Invaders game and many more.



Chapter 1

Ch.1 - Can you guess my password?
In this Chapter you are going to revise:

   >>> variables
   >>> if, elif and else
   >>> functions
   >>> while loops
   >>> modules.

Chapter 2

Ch.2 - Objects, classes and factories
In this Chapter you are going to:

   >>> learn how to design classes
   >>> learn how to make objects from classes
   >>> start to build your own module
   >>> learn how to build larger programs one bit at a time.


PythonBuildingBigApps-Ch2.pdf


The MyPong Project:

Chapter 3

Ch.3 - Creating the Table
In this Chapter you are going to:

   >>> design a table class
   >>> learn a bit more about the tkinter module
   >>> build a simple graphical app.

Chapter 4

Ch.4 - Making the Ball
In this Chapter you are going to:

   >>> design a ball class
   >>> learn how to add the ball to the table
   >>> learn how to animate shapes in tkinter.

Chapter 5

Ch.5 - Building the Bats
In this Chapter you are going to:

   >>> design a bat class
   >>> learn how to add the bats to the table
   >>> learn how objects communicate with each other.

Chapter 6

Ch.6 - The Rules and Scoring
In this Chapter you are going to:

   >>> stop the ball bouncing off the left and right walls
   >>> add a scoring system to your game
   >>> finish MyPong.



Two new Games:Bonus Chapter

Bonus Chapter - Two more games
In this Chapter you are going to:

   >>> see how useful lists are for storing objects in games
   >>> see how to add many bricks at once using a loop
   >>> see how flexible your ball, bat and table classes are
   >>> produce two new games that can be further customised.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Programming Art Supplement 1 (Python Prog Art Suppl 1)
Description:

Answers and full source code are found in the resources page.

Python: Programming Art provides more material at level 1 for those readers who are enjoying their coding at this level but are not quite ready to move on to the next level.

In this book you learn how to use Python's popular turtle module to draw some fantastic art really quickly and in the second half of the book build an awesome art app that is not a paint program or a drawing app but something quite unique and different.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise your art apps into a new app that is truly your own.



Chapter 1

Ch.1 - Introducing turtle
In this Chapter you will learn how to:

   >>> import the turtle module
   >>> make your turtle move around in all directions
   >>> change what the turtle looks like.




PythonProgrammingArt-Ch1.pdf


Chapter 2

Ch.2 - Shapes, colour and repetition
In this Chapter you will learn how to:

   >>> draw circles, squares and polygons
   >>> change the colour of your lines
   >>> fill your shapes with colour
   >>> make Python do more with less code.

Chapter 3

Ch.3 - Getting creative
In this Chapter you will learn how to:

   >>> change the colour of the turtle, the background and the pen
   >>> fill shapes with colour
   >>> change the speed of the turtle
   >>> organise your code so that it is easy to experiment with.



Building an art app:

Chapter 4

Ch.4 - From small beginnings
In this Chapter you will learn how to:

   >>> add background images to tkinter projects
   >>> write some more functions
   >>> call functions with key presses on your keyboard.

Chapter 5

Ch.5 - Red lines are not enough
In this Chapter you will learn how to:

   >>> change the line colour
   >>> change the line thickness
   >>> attach functions to buttons instead of key presses
   >>> adjust the size of buttons.

Chapter 6

Ch.6 - Stamping and painting
In this Chapter you will learn how to:

   >>> organise buttons into frames
   >>> make a function to add an image to your canvas
   >>> attach functions to mouse movements.

R149.90  Inc VAT
Cambridge University Press - Python: Interactive Adventures supplement 2 (book Python Interactive Adventures)
Description:

This is the Python: Interactive Adventures home page. Answers and full source code are found in the resources page.

Python: Interactive Adventures is the latest book to be added to the series and provides more material at level 2 for programmers at this level. It is written as an alternative and extension to Python: Next Steps. The material introduced at this level is very powerful and enables young programmers to produce a whole variety of exciting Apps but many students will want to consolidate by studying both level 2 books before moving on. While both books introduce tuples, lists and dictionaries Next Steps also delves into building and designing sophisticated GUIs. Interactive Adventures, on the other hand, explores how to go about breaking longer programs into manageable tasks which are easier to approach or share among a group of friends.

In the first part of this book you write a card trick script, create a small e-book reader and an app to help you encrypt and and decode messages. The big project involves building an interactive story based app that you can then customise with your own images, story and puzzles. The bonus app provides a short interactive mystery story, with a heap of special effects you can explore and add to your own apps.

Chapter 1

Ch.1 - Data types
In this Chapter you will:

   >>> learn about data types
   >>> learn about tuples, lists and dictionaries
   >>> make a 'magic' card trick app
.

PythonInteractiveAdventures-Ch1.pdf

Chapter 2

Ch.2 - The Caesar machine
In this Chapter you will learn how to:

   >>> do modulus addition
   >>> manipulate strings
   >>> use for loops
   >>> develop a simple algorithm
   >>> turn an algorithm into Python code.

Chapter 3

Ch.3 - A simple ebook reader
In this Chapter you are going to:

   >>> learn more about loops
   >>> learn more about tkinter widgets
   >>> learn how to import text files into your applications
   >>> build a simple GUI to control your ebook reader.

Chapter 4

Ch.4 - An old-school adventure
In this Chapter you are going to:

   >>> make your own infinite loop
   >>> learn more about dictionaries, lists and tuples
   >>> create a simple map for an adventure story
   >>> learn how to make a simple text-based menu.

Chapter 5

Ch.5 - Writing a story
In this Chapter you are going to:

   >>> learn even more about dictionaries, lists and tuples
   >>> consider how to program an interactive adventure
   >>> add a story to your game
   >>> create a map for an adventure story.

Chapter 6

Ch.6 - An adventure game console
In this Chapter you are going to:

   >>> build a GUI for your game
   >>> learn more about arranging tkinter widgets in frames.

Chapter 7

Ch 7 - A mysterious mystery
In this Chapter you are going to:

   >>> add the story to the GUI
   >>> think about how to divide up tasks.


R149.90  Inc VAT
Code Club Book of Scratch - Volume 1 (book code club scratch V1)
Description:



The first ever Code Club book is here! With it, you'll learn how to code using Scratch, the block-based programming language. In each chapter you’ll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way.

• Learn to code using Scratch, the block-based language
• Follow step-by-step guides to create games and animations
• Use the magic glasses to reveal secret hints
• The spiral binding allows the book to lay flat 
• Includes 24 exclusive Code Club stickers!


R139.90  Inc VAT
Wearable Tech Projects (2019) (book wearable projects)
We’ve gathered up the best bits of wearable technology from the first two years of HackSpace magazine for this amazing book. Its 164 pages are packed with step-by-step tutorials and inspirational projects to help you add a unique look to your wardrobe!


Ditch the circuit board, step away from the computer: it’s time to use your tech skills to make your clothes electronic. You’ll find projects for sewing, 3D printing, laser cutting and programming, so whatever medium you choose, you’ll find inspiration and help getting started. 



• Get started with electronics and programming
• Sew your own circuits with wearable components
• Stand out from the crowd with light-up clothes
• Make replica sci-fi accessories


R159.90  Inc VAT
Code the Classics - Volume 1 (code the classics)
Description:

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games’ original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s’ most prolific games developers for our recreated versions of the games.

  • Get game design tips and tricks from the masters
  • Explore the code listings and find out how they work
  • Download and play game examples by Eben Upton
  • Learn how to code your own games with Pygame Zero
  • Read interviews with expert graphics and audio creators 
R229.90  Inc VAT
R229.90
Build Your Own First-Person Shooter in Unity (First person shooter book)
Description:

Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!

Making a fast-paced 3D action game needn’t be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by-step through the process of making Zombie Panic: a frenetic battle for survival inside a castle heaving with the undead.

Specifications:

  • Set up and use the free software you’ll need
  • Make enemies that follow and attack the player
  • Create and texture 3D character models
  • Extend your game further, with tips from experts
  • Design a level with locked doors and keys

What's in the box?:

1 x 140-page bookazine

Resources:

R199.90  Inc VAT
Get Started with Arduino (book start Arduino)
Description:

Whether you want to build robots, smart devices, or any other electronically controlled projects, this is the book you need. We take you through how to program and connect an Arduino microcontroller board, then explore some great projects to make with it.

Specifications:
  • Build a four-legged walking robot
  • Create a Tetris-inspired clock
  • Grow your own veg with hydroponics
  • Make music with a DIY synthesizer
  • And much more!
R196.90  Inc VAT
Conquer the Command Line – 2nd Edition (book command line 2nd)
Description:

Fully updated for 2019 and featuring four extra chapters, Conquer The Command Line will help you learn to love the command line on the Raspberry Pi and other Linux computers…

For getting instructions from user to computer – in a clear, quick and unambiguous form – the command line is often the best way. Now – thanks to Raspbian on the Raspberry Pi – a new generation are discovering the power of the command line to simplify complex tasks, or instantly carry out simple ones.

Master essential skills across 14 chapters:

  • Find & install software
  • Manage removable storage
  • Use Secure Shell for remote access
  • Customise the command line
  • Protect your data with backups
  • Build software from source code
  • and much, much more.
R134.90  Inc VAT
Get Started with MicroPython on Raspberry Pi Pico (book micropython pico)
What is MicroPython?

MicroPython is a full implementation of the Python 3 programming language that runs directly on embedded hardware like Raspberry Pi Pico. You get an interactive prompt (the REPL) to execute commands immediately via USB Serial, and a built-in filesystem. The Pico port of MicroPython includes modules for accessing low-level chip-specific hardware.

What is Raspberry Pi Pico?
Raspberry Pi Pico, a microcontroller board built on silicon designed here at Raspberry Pi.




Your official guide

Microcontrollers, like RP2040 at the heart of Raspberry PiPico, are computers stripped back to their bare essentials. You don’t use monitors or keyboards, but program them to take their input from, and send their output to the input/output pins. Using these programmable connections, you can light lights, make noises, send text to screens, and much more. In Get Started with MicroPython on Raspberry Pi Pico, you will learn how to use the beginner-friendly language MicroPython to write programs and connect up hardware to make your Raspberry Pi Pico interact with the world around it. Using these skills, you can create your own electro‑mechanical projects, whether for fun or to make your life easier.

Contents of the Raspberry Pi Pico book:

Chapter 1: Get to know your Raspberry Pi Pico
Get fully acquainted with your powerful new microcontroller and learn how to attach pin headers and install MicroPython to program it

Chapter 2: Programming with MicroPython
Connect a computer and start writing programs for your Raspberry Pi Pico using the MicroPython language

Chapter 3: Physical computing
Learn about your Raspberry Pi Pico’s pins and the electronic components you can connect and control

Chapter 4: Physical computing with Raspberry Pi Pico
Start connecting basic electronic components to your Raspberry Pi Pico and writing programs to control and sense them

Chapter 5: Traffic light controller
Create your own mini pedestrian crossing system using multiple LEDs and a push-button

Chapter 6: Reaction game
Build a simple reaction timing game using an LED and push-buttons, for one or two players

Chapter 7: Burglar alarm
Use a motion sensor to detect intruders and sound the alarm with a flashing light and siren

Chapter 8: Temperature gauge
Use your Raspberry Pi Pico’s built-in ADC to convert analogue inputs, and read its internal temperature sensor

Chapter 9: Data logger
Turn Raspberry Pi Pico into a temperature data-logging device and untether it from the computer to make it fully portable

Chapter 10: Digital communication protocols: I2C and SPI
Explore these two popular communication protocols and use them to display data on an LCD

 

R184.90  Inc VAT
R199.90
Raspberry Pi Pico MicroPython Programming Learning Kit(excluding book) (pico begin kit parts)
Description:

Basic entry-level kit prepared for Pico. All the parts you need to complete the tutorials in the MicroPython beginners book (not included)

Tested and selected by professional engineer, with rich tutorials and resources
fast getting started with Raspberry Pi Pico and MicroPython programming



What's in the kit

Raspberry Pi Pico with pre-soldered header

A Low-Cost, High-Performance Microcontroller Board With Flexible Digital Interfaces

more details...

  • RP2040 microcontroller chip designed by Raspberry Pi in the United Kingdom
  • Dual-core Arm Cortex M0 processor, flexible clock running up to 133 MHz
  • 264KB of SRAM, and 2MB of on-board Flash memory
  • Castellated module allows soldering direct to carrier boards
  • USB 1.1 with device and host support
  • Low-power sleep and dormant modes
  • Drag-and-drop programming using mass storage over USB
  • 26 × multi-function GPIO pins
  • 2 × SPI, 2 × I2C, 2 × UART, 3 x12-bit ADC, 16 × controllable PWM channels
  • Accurate clock and timer on-chip
  • Temperature sensor
  • Accelerated floating-point libraries on-chip
  • 8 × Programmable I/O (PIO) state machines for custom peripheral support



ItemDescription
LCD1602 RGB ModuleLCD1602 RGB backlight character LCD, using I2C bus to display text or adjust RGB backlight
PIR motion sensorPyroelectric IR sensor, outputs electric switch signal when IR array from human/animal body is detected
8-Bit WS2812 RGB LED8x RGB LED, play around with cool light effects by programming
AlarmQuality active announciator, used for alarming or playing music
Single-joint potentiometerAdjustable potentiometer, 0~10K range, used for ADC test, volume/brightness adjustment, etc.
Round buttonsThree colors, for button/switch detection
5mm LEDThree colors, for experiments like traffic light, PWM adjusted light, etc.
330R resistorsProviding current-limit protection when connected with LED in series
Breadboard and wires
Jumper wires
Quality 830 breadboard and sorts of wires, easy for connecting components
Plastic boxCustomized box for storing the modules and components


R587.65  Inc VAT
R699.90
Retro Gaming with Raspberry Pi 2nd edition (book retro gaming 2nd)
Description

Discover how to set up Raspberry Pi to play classic games in the brand new version of our retro gaming guide.



In this 164-page book, you’ll learn how to build a portable games machine, assemble a full-sized arcade cabinet, and emulate classic computers and consoles. Our step-by-step guides make each build easy! Plus you’ll even learn to program your own versions of classic arcade games using Python and Pygame.



  •     Set up Raspberry Pi for retro gaming
  •     Emulate classic computers and consoles
  •     Learn to program retro-style games
  •     Build a portable console, arcade cabinet, and pinball machine
  •     And much, much more!



What's in the box?

1 x retro gaming 2nd edition book

R199.90  Inc VAT
Create Graphical User Interfaces with Python (book python gui)
Description

Add buttons, boxes, pictures and colours and more to your Python programs using the guizero library, which is quick, accessible, and understandable for all.



This 156-page book is suitable for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs).There are ten fun projects for you to create, including a painting program, an emoji match game, and a stop-motion animation creator.



  • Create games and fun Python programs
  • Learn how to create your own graphical user interfaces
  • Use windows, text boxes, buttons, images, and more
  • Learn about event-based programming
  • Explore good (and bad) user interface design

What's in the box?

1 x Create Python GUI book
R199.90  Inc VAT
The Essential Guide To Landscapes (book landscapes)
Description

From the makers of Digital SLR Photography magazine, The Essential Guide To Landscapes is the complete guide to shooting your best ever landscape images. It’s 164 pages of essential photo technique, expert advice, and inspiration.



From learning the basics through to more involved techniques, The Essential Guide To Landscapes is packed with expert advice, photo workshops, and stunning photography to help photographers of all levels achieve their best ever results.



• Achieve maximum levels of image quality and detail
• Master camera controls and shoot like the pros
• Essential photo kit: our pick of the best ND filters and carbon tripods
• Location workshops, composition and lighting, coastal landscapes, and more!



What's in the box?

1 x Guide to landscapes photography book
R109.90  Inc VAT
The Official Raspberry Pi Beginners Guide 4th Edition (RPi beginner guide 4th)
Description:

Fully updated for Raspberry Pi 400, Raspberry Pi 4, and the latest software, this 252-page official Raspberry Pi book is crammed with projects and beginner’s guides containing all the information you need to get started using your new computer!

Learn how to set up your Raspberry Pi, install an operating system, and start using it. Follow step-by-step guides to code your own animations and games, using both the Scratch 3 and Python languages. Create amazing projects by connecting electronic components to Raspberry Pi’s GPIO pins. Plus much, much more!


• Set up your Raspberry Pi, install its operating system, and start using this fully functional computer.
• Start coding projects, with step-by-step guides using the Scratch 3 and Python programming languages.
• Experiment with connecting electronic components and have fun creating amazing projects.


R159.90  Inc VAT
Raspberry Pi 4 4GB beginner kit with Scratch Guide (Pi44 scratch 32GB kit)

Description:

Get started with the Raspberry Pi with one of our pre-boxed kits

These kits are perfect for beginners that are just just getting exposed to the Raspberry Pi, Media enthusiasts looking to stream online content with Kodi, developers looking to exploit the many advantages of the RPI's GPIO pins and anybody looking to get some cool goodies at a great price! They contain all of the essential items that you need to get up and running in no time.

Please Note: These kits are pre-boxed and cannot be modified at all, we do however keep stock on all of the individual items so if you have a special need simply feel free to browse through the rest of our product offerings and select the items that you'd like.

Whats in the box:

Who is it designed for?

The words scratch, sprites and costumes sounding a little Greek? Then this kit is ideal for you.The ideal companion to our Essentials Raspberry Pi kit for all youngsters who are just getting started with coding concepts is the Code Club Book of Scratch included in our kit. This is also a great resource for anyone entering the exciting coding community.

The Raspberry Pi community

While the book is a great source for getting started, we also have a very large Raspberry Pi community out there to help you become the maker you want to be. You can visit The Raspberry Pi Foundation for loads of resources available and explore the large variety of guided projects

R1,699.90  Inc VAT
R1,729.39
Cambridge University Press - Coding Club Python Basics Level 1 (Python Basics Level 1)
Description:

The programming language Python 3 is used to introduce the principles of programming. In this book you learn how to write simple programs that include My8Ball, a number guessing game and a small graphical application called MyEtchASketch.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise both the look and how the various programs you have made to your own liking.

Chapter 1

Ch.1 - Python, IDLE & Your First Program:
In this Chapter you are going to:

   >>> Meet the programming language you are going to learn about.
   >>> Meet IDLE which will help organise and run your code easily.
   >>> Check that your computer is set up correctly.
   >>> Write and run your first program.

Chapter1.pdf

Chapter 2

Ch.2 - Some text, some maths & going loopy:
In this Chapter you will be able to:

   >>> Learn how to do some more with texts.
   >>> Get Python to do some maths for you.
   >>> Learn about how loops work.
   >>> Learn lots of useful operators.

Chapter 3

Ch.3 - Readable code and My8Ball Game:
In this Chapter you will be able to:

   >>> Write and save a Python file using Script Mode.
   >>> Learn how to write clear readable code.
   >>> Run a Python file.
   >>> Learn about how to get user input.
   >>> Learn about if and else clauses.
   >>> Write a short game called MyMagic8Ball.


Here is a movie of this chapter's project: my8ball.py

Chapter 4

Ch.4 - Functions:
In this Chapter you will be able to:

   >>> Learn about functions .
   >>> Write your own functions.
   >>> Create a number guessing game.



Here is a movie of this chapter's project: myNumber.py

Chapter 5

Ch.5 - MyEtchASketch:
In this Chapter you will be able to:

   >>> Learn how to use the tkinter library.
   >>> Make your own Etch A Sketch game.
   >>> Learn how to put an application in its own window.
   >>> Learn how to attach functions to keyboard presses.



Here is a movie of this chapter's project: myEtchaSketch.py
Here is a movie of a two player version: ourEtchaSketch.py

Answers to Challenges

Click below to find the answers to the puzzles and challenges in Python Basics.

Answers

R219.90  Inc VAT
The MagPi Get Started with Raspberry Pi (book start Rpi with Pi3A )
Description:

Ideal for beginners, this official guide contains everything you need to get started with Raspberry Pi, including a hardware starter kit:
  • Raspberry Pi 3A computer
  • Official Raspberry Pi 3A case
  • 16GB microSD card preloaded with NOOBs

The accompanying 116‑page book is packed with beginner’s guides to help you master your new Raspberry Pi!

  • Set up your new Raspberry Pi 3A for the first time
  • Discover amazing software built for creative learning
  • Learn how to program in Scratch and Python
  • Control electronics: buttons, lights, and sensors


You might need the following if you don't already have:
Including RPi 3A , case and 16GB micro SD with NOOBs
R779.90  Inc VAT
The official Raspberry Pi Projects Book - Volume 5 (Not including RPi4) (book projects v5)

*Note: Raspberry Pi 4 hardware is not included with this bookazine.



The Raspberry Pi is loved the world over by educators and makers thanks to its tiny size and endless possibilities. Find out why it's loved and how to use it with the latest official Projects Book - we’ve managed to stuff the fifth edition with another 200 pages of inspiring projects, practical tutorials, and definitive reviews.

  • Learn all about the latest model: Raspberry Pi 4*
  • Get involved with the amazing Raspberry Pi community
  • Be inspired by incredible projects made by other people
  • Learn how to make with your Raspberry Pi with our help
  • Find out about the top kits and accessories for your Pi projects
  • And much, much more!

R189.90  Inc VAT
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