Ages 12 and up
The main difference between STEM and STEAM is STEM explicitly focuses on scientific concepts. STEAM investigates the same concepts, but does this through inquiry and problem-based learning methods used in the creative process.
1. Most of the students do not have basic knowledge in electronics.
2. They do not understand the circuit diagram at the beginning of the Arduino lesson. They will spend a substantial amount of time just to connect the wires and troubleshoot the connections.
3. It's a mess after every class. The teacher has to sort and make sure nothing is missing. What a tedious job and a waste of time!
Students can skip the hassle of constructing the basic electronic circuit which is boring and time consuming. Although it is equally important for them to learn about basic electronics, it can always come later after they have experienced how easy it is to create awesome project. Start with fun and excitement. Start coding right away and see your board lights up and plays melody with the press of a button.
With the conventional Arduino boards, students also face another common problem - difficulty in troubleshooting their circuit. This is because when it doesn't work, we do not know whether the problem is due to wire connection or coding.
With Maker UNO, the problem is solved! Not only do the onboard LEDs work as outputs, they can also act as indicators, clearly showing what's happening on that pin. When the pin is used as input, you can clearly see whether the signal is received by just looking at changes on the LEDs.
Additional Features
One of the brilliant features of the official Arduino Uno is the label printed on its pin headers. It saves us a lot of time when we want to connect the I/O pins to the external circuit. So, we include a set of these label stickers for pin headers in each of the Maker UNO! (Please note that you need to peel off the stickers and stick them on your Maker UNO by yourself)
Students always get their boards mixed up. With Maker UNO, you can write your name on the board. Problem solved!
Maker UNO uses the common Micro USB cable which is basically everywhere.
Don't throw your box away! There is a small opening on the box for you to plug the USB cable so that you can keep your Maker UNO safely in the original box, no additional casing required.
Specifications
Maker UNO is fully compatible with Arduino. You can share the same library and code. We put in 12x LEDs, 1x piezo buzzer and 1x programmable button on the Maker UNO. We have removed the DC jack power input socket as most of the boards used in classes are powered using USB. We have also replaced the ATmega16u2 with CH340 to bring down the cost.
Documents:
- Maker UNO User's Manual
- Maker UNO Edu Kit Getting Started Module
- Maker-UNO Schematic
- Maker-UNO Fritzing File
- CH341 driver
Tutorials:
Related links:
- Maker UNO's Default Program
- Arduino IDE Download
- How To Program Arduino (Maker UNO) Using Atmel Studio
- Introduction Atmel Studio 7 is the integrated development platform (IDP) for developing and debugging all AVR® and SAM microcontroller applications. The Atmel Studio 7 IDP gives you a seamless and easy-to-use environment to write, build and debug your applications written in C/C or assembly code.
- Program Maker UNO using Chromebook
Description:
This Starter Kit is based around the Arduino Compatible Uno development board which features the AVR ATmega328 microcontroller. The kit includes a getting started book to guide you throught the process of using your Arduino for the first time. Starting the basics of electronics, to more complex projects, the kit will help you control the physical world around you.
Whats in the box:
- UNO R3 MEGA328P ATMEGA16U2 Arduino Compatible board including USB cable
- 9V 1A AC to DC Power Supply for Arduino
- Mini Breadboard - White
- 120Pcs 10cm Breadboard Jumper Cable Kit
- The GET STARTED WITH ARDUINO book.
Who is it designed for?
The Arduino Uno Starter Kit is suitable for almost all ages. It is designed for those who are new to Arduino and electronics, and is designed to introduce you to the world of code, circuits and breadboards.However, even if you’re an experienced designer, the Arduino Starter Kit is a great way to tinker about with the different functionalities of the Arduino Uno.
The Arduino Community
The Get Started with Arduino Book is there to help but there is also a huge community surrounding Arduino. So, if you are ever stuck or require some guidance with your projects, the Arduino site is full of content to keep you going. Or, if you find you are stuck for ideas to tinker about with, there’s plenty of projects on the site to give you some inspiration
The Get Started with Arduino book features the following projects to get you started:
- Reading digital data on the Arduino
Hardware: Monumentary push-button, 1 x 10k ohm resistor - Seven-segment Displays and multidimentional arrays
Hardware: single-digit 7 segment display, 7 x 220 ohm resistors - Multiplexing, operators and four seven-segments
Hardware: 1 x 4 digit 7 segment display, 7 x 330 ohm resistors - Temperature, humidity and libraries
Hardware: , 4 digit 7 segment display, 7 x 330 ohm resistors - Stacks, classes and scrolling displays
Hardware: DHT11, SSD1306 OLED - Pointers and linked lists
Hardware: DHT11, SSD1306 OLED - Building a games console
Hardware: Joystick, SSD1306 OLED - Sound, envelopes and interrupts
Hardware: Speaker, Monumentary push-button, 10 k resistor, Buzzer - Copy and send infrared signals
Hardware: Monumentary push-button, 10k resistor, IR reciever diode IR transmitter photodiode
We do also stock enclosures for the Arduino
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