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This Raspberry Pi 3 Model B kit is a great way in which to get started with Raspberry Pi, all of the essentials to get you up and running in no time.
R1,219.90  Inc VAT
The JAM HAT is the perfect add-on board for learning how to code electronic hardware with the Raspberry Pi, and designed for use by beginners, schools and coding clubs in an easy-to-use, clearly laid out format.
R129.90  Inc VAT
R99.90  Inc VAT
R53.90  Inc VAT
R159.90  Inc VAT
R104.90  Inc VAT
R119.90  Inc VAT
R179.90  Inc VAT
R389.90  Inc VAT
The Official Raspberry Pi Beginners Guide 4th Edition (RPi beginner guide 4th)

Fully updated for Raspberry Pi 400, Raspberry Pi 4, and the latest software, this 252-page official Raspberry Pi book is crammed with projects and beginner’s guides containing all the information you need to get started using your new computer!

Learn how to set up your Raspberry Pi, install an operating system, and start using it. Follow step-by-step guides to code your own animations and games, using both the Scratch 3 and Python languages. Create amazing projects by connecting electronic components to Raspberry Pi’s GPIO pins. Plus much, much more!


• Set up your Raspberry Pi, install its operating system, and start using this fully functional computer.
• Start coding projects, with step-by-step guides using the Scratch 3 and Python programming languages.
• Experiment with connecting electronic components and have fun creating amazing projects.


R159.90  Inc VAT
Raspberry Pi 3 Model B Black One Nine Case Essentials Kit Boxed with USB power adapter (PI3B B19 Ess Kit USBadapt)

Get started with the Raspberry Pi with one of our pre-boxed kits
These kits are perfect for beginners that are just just getting exposed to the Raspberry Pi, Media enthusiasts looking to stream online content with Kodi, developers looking to exploit the many advantages of the RPI's GPIO pins and anybody looking to get some cool goodies at a great price! They contain all of the essential items that you need to get up and running in no time.

Please Note: These kits are pre-boxed and cannot be modified at all, we do however keep stock on all of the individual items so if you have a special need simply feel free to browse through the rest of our product offerings and select the items that you'd like.

The kit comes equipped with:

Want to take your kit to the next level?

Turn your RPI into a Media Centre
Grab yourself a remote control, select LibreELEC or OSMC when setting up your RPI and you'll be streaming in no time. You can even add a wireless keyboard, mouse or other similar controllers

Want a cheap eco-friendly PC
Grab a Keyboard and Mouse, select Raspbian when setting up your RPI and you'll be browsing the web, sending emails, editing spreadsheets and watching videos just like you're used to with a desktop/laptop.

We know you love retro gaming!
Check out our Arcade section, whether you just want a retro control or a mini DIY arcade cabinet we have what you're looking for.

Did somebody say Robotics?
We've got some cool beginner's items in our robotic section

A whole bunch of other really cool technical info can be found here.
Getting Started with Raspberry Pi

This Raspberry Pi 3 Model B kit is a great way in which to get started with Raspberry Pi, all of the essentials to get you up and running in no time.
R1,219.90  Inc VAT
JAM HAT (LED & Buzzer Board) (JAM Hat)

Please note: Raspberry Pi is not included with this board

Buttons, buzzers and bright LEDs! If you're starting on your Raspberry Pi journey, we've got the board just for you. ModMyPi has teamed up with York Pi Jam to bring you the JAM HAT!

Each board is fully assembled, ready to plug and play, and features:

  • 6 x "Traffic Light" LEDs (2 x Red, 2 x Yellow, 2 x Green)
  • 2 x Tactile "Push to Make" Buttons
  • 1 x Buzzer/Sounder

The JAM HAT is the perfect add-on board for learning how to code electronic hardware with the Raspberry Pi, and designed for use by beginners, schools and coding clubs in an easy-to-use, clearly laid out format, with fully supported examples and code! The JAM HAT has the Pi's GPIO fully exposed, leaving you free to connect other hardware as your projects grow!

The product comes fully assembled with our push-fit "plug & play" Single Shroud Header, Socket Header, and 14mm HAT Mounting Kit, so there's no soldering required, just plug in and bleep bleep bloop, flashy flash, click click!

Features:

  • Fully Assembled - No Soldering!
  • Mounting Hardware Included
  • HAT Format
  • GPIO Exposed for External Connections
  • Works with Python or Scratch
  • Full Code Libraries & Examples Available (work in progress) at https://github.com/modmypi/Jam-HAT
  • 2 x Tactile "Push to Make" Buttons
  • 6 x "Traffic Light" LEDs (2 x Red, 2 x Yellow, 2 x Green)
  • 1 x Buzzer/Sounder


More info available about Raspberry Jam at https://projects.raspberrypi.org/en/jam/jam

The JAM HAT is the perfect add-on board for learning how to code electronic hardware with the Raspberry Pi, and designed for use by beginners, schools and coding clubs in an easy-to-use, clearly laid out format.
R129.90  Inc VAT
Cambridge University Press - Coding Club Python Basics Level 1 (Python Basics Level 1)

The programming language Python 3 is used to introduce the principles of programming. In this book you learn how to write simple programs that include My8Ball, a number guessing game and a small graphical application called MyEtchASketch.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise both the look and how the various programs you have made to your own liking.

Chapter 1

Ch.1 - Python, IDLE & Your First Program:
In this Chapter you are going to:

   >>> Meet the programming language you are going to learn about.
   >>> Meet IDLE which will help organise and run your code easily.
   >>> Check that your computer is set up correctly.
   >>> Write and run your first program.

Chapter1.pdf

Chapter 2

Ch.2 - Some text, some maths & going loopy:
In this Chapter you will be able to:

   >>> Learn how to do some more with texts.
   >>> Get Python to do some maths for you.
   >>> Learn about how loops work.
   >>> Learn lots of useful operators.

Chapter 3

Ch.3 - Readable code and My8Ball Game:
In this Chapter you will be able to:

   >>> Write and save a Python file using Script Mode.
   >>> Learn how to write clear readable code.
   >>> Run a Python file.
   >>> Learn about how to get user input.
   >>> Learn about if and else clauses.
   >>> Write a short game called MyMagic8Ball.


Here is a movie of this chapter's project: my8ball.py

Chapter 4

Ch.4 - Functions:
In this Chapter you will be able to:

   >>> Learn about functions .
   >>> Write your own functions.
   >>> Create a number guessing game.



Here is a movie of this chapter's project: myNumber.py

Chapter 5

Ch.5 - MyEtchASketch:
In this Chapter you will be able to:

   >>> Learn how to use the tkinter library.
   >>> Make your own Etch A Sketch game.
   >>> Learn how to put an application in its own window.
   >>> Learn how to attach functions to keyboard presses.



Here is a movie of this chapter's project: myEtchaSketch.py
Here is a movie of a two player version: ourEtchaSketch.py

Answers to Challenges

Click below to find the answers to the puzzles and challenges in Python Basics.

Answers

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Next Steps Level 2 (Python Next Steps Level 2)

Books at this level are intended for young coders that have enjoyed level 1 books and want to continue their coding adventure at a slightly higher level.

Python Next Steps continues the Python journey. Readers learn more about this fantastic programming language while building several useful, short applications including their own calculator. Several spare buttons will be built so that young coders can attach their own functions making this a truly programmable calculator!

Chapter 1

Ch.1 - Data types:
In this Chapter you are going to:

   >>> Learn about data types.
   >>> Learn about tuples, lists and dictionaries.
   >>> Make a version of MyMagic8Ball that is much shorter to code than the one from Python Basics.

PythonNextSteps-Ch1.pdf

Chapter 2

Ch.2 - Building GUIs:
In this Chapter you are going to:

   >>> Practise using tuples and dictionaries.
   >>> Review using tkinter and learn about some more widgets.
   >>> Build a GUI.
   >>> Build a glossary application that can easily be customised into a number of other simple cool apps too.

Chapter 3

Ch.3 - Designing a Simple Calculator:
In this Chapter you are going to:

   >>> Learn about 'for loops'.
   >>> Use lists and loops to save a lot of repetitive coding.
   >>> Learn more about the tkinter button widget.
   >>> Design your own calculator application called MyCalculator.
   >>> Build a complex GUI easily.

Chapter 4

Ch.4 - A Fully Working Calculator:
In this Chapter you are going to:

   >>> Learn how to use default values in functions creatively.
   >>> Learn about debugging.
   >>> Learn about catching and handling errors.
   >>> Delve deeper into binary numbers.
   >>> Produce a fully working calculator.

Chapter 5

Ch.5 - Customising the Calculator:
In this Chapter you are going to:

   >>> Layout a customisable calculator.
   >>> Create some fully functioning constant buttons.
   >>> Start a module to hold the functions for our programmable buttons.
   >>> Learn a little more about how to organise code in applications.

Bonus Chapter

Bonus Chapter - Algorithms:
In this Chapter you are going to:



   >>> Add code to the programmable buttons.
   >>> Learn about algorithms.
   >>> Learn about factorials.
   >>> Learn how to convert numbers to roman numerals.
   >>> Make a fully programmable calculator with some unique functions including its own customisable game.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Building Big Apps Level 3 (Python Big Apps Level 3)

Answers and full source code are on the resources page.

Books at level 3 are intended for young coders that are starting to want to build more involved applications. The first book at this level is Python: Building Big Apps. It introduces Object Oriented Programming (OOP) so that readers become familiar with classes and objects which are extensively used in game programming.

The book does not set out to teach perfect OOP but instead simply aims to introduce some of the concepts and to recommend that building classes allows students to organise their code in big projects in a logical and manageable way.

While learning more theory, readers will build a number of small projects ending with a big project - MyPong. The final chapter will show how building MyPong carefully allows us to quickly and easily build a BreakOut style game, an Invaders game and many more.



Chapter 1

Ch.1 - Can you guess my password?
In this Chapter you are going to revise:

   >>> variables
   >>> if, elif and else
   >>> functions
   >>> while loops
   >>> modules.

Chapter 2

Ch.2 - Objects, classes and factories
In this Chapter you are going to:

   >>> learn how to design classes
   >>> learn how to make objects from classes
   >>> start to build your own module
   >>> learn how to build larger programs one bit at a time.


PythonBuildingBigApps-Ch2.pdf


The MyPong Project:

Chapter 3

Ch.3 - Creating the Table
In this Chapter you are going to:

   >>> design a table class
   >>> learn a bit more about the tkinter module
   >>> build a simple graphical app.

Chapter 4

Ch.4 - Making the Ball
In this Chapter you are going to:

   >>> design a ball class
   >>> learn how to add the ball to the table
   >>> learn how to animate shapes in tkinter.

Chapter 5

Ch.5 - Building the Bats
In this Chapter you are going to:

   >>> design a bat class
   >>> learn how to add the bats to the table
   >>> learn how objects communicate with each other.

Chapter 6

Ch.6 - The Rules and Scoring
In this Chapter you are going to:

   >>> stop the ball bouncing off the left and right walls
   >>> add a scoring system to your game
   >>> finish MyPong.



Two new Games:

Bonus Chapter

Bonus Chapter - Two more games
In this Chapter you are going to:

   >>> see how useful lists are for storing objects in games
   >>> see how to add many bricks at once using a loop
   >>> see how flexible your ball, bat and table classes are
   >>> produce two new games that can be further customised.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Programming Art Supplement 1 (Python Prog Art Suppl 1)

Answers and full source code are found in the resources page.

Python: Programming Art provides more material at level 1 for those readers who are enjoying their coding at this level but are not quite ready to move on to the next level.

In this book you learn how to use Python's popular turtle module to draw some fantastic art really quickly and in the second half of the book build an awesome art app that is not a paint program or a drawing app but something quite unique and different.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise your art apps into a new app that is truly your own.



Chapter 1

Ch.1 - Introducing turtle
In this Chapter you will learn how to:

   >>> import the turtle module
   >>> make your turtle move around in all directions
   >>> change what the turtle looks like.




PythonProgrammingArt-Ch1.pdf


Chapter 2

Ch.2 - Shapes, colour and repetition
In this Chapter you will learn how to:

   >>> draw circles, squares and polygons
   >>> change the colour of your lines
   >>> fill your shapes with colour
   >>> make Python do more with less code.

Chapter 3

Ch.3 - Getting creative
In this Chapter you will learn how to:

   >>> change the colour of the turtle, the background and the pen
   >>> fill shapes with colour
   >>> change the speed of the turtle
   >>> organise your code so that it is easy to experiment with.



Building an art app:

Chapter 4

Ch.4 - From small beginnings
In this Chapter you will learn how to:

   >>> add background images to tkinter projects
   >>> write some more functions
   >>> call functions with key presses on your keyboard.

Chapter 5

Ch.5 - Red lines are not enough
In this Chapter you will learn how to:

   >>> change the line colour
   >>> change the line thickness
   >>> attach functions to buttons instead of key presses
   >>> adjust the size of buttons.

Chapter 6

Ch.6 - Stamping and painting
In this Chapter you will learn how to:

   >>> organise buttons into frames
   >>> make a function to add an image to your canvas
   >>> attach functions to mouse movements.

R149.90  Inc VAT
Cambridge University Press - Black Flag: A Coding Club Mission (book black flag)

Welcome to Black Flag: A Coding Club Mission

In Marshall Trent’s Reunited Kingdom every citizen of New Edgehill has a neurochip implanted within them that links directly to the Neuralnet.

The Neuralnet sees and records every thought, movement and microscopic detail of every life in New Edgehill. Absolute control!

Cal Jones believes he is no different from everyone else. That is until he saves the life of Sasha and learns that everything that he thought was true is in fact a lie. He discovers an underground group, the Anarchists, living outside of the Neuralnet and harbouring a secret which will change his life forever.


Read the Book

Matt Langley has written a fantastic, imaginative and exciting novel for the Coding Club series. You can even read the first Chapter now: http://codingclub.co.uk/uploaded_pdfs/BlackFlag_sample.pdf

More info at http://codingclub.co.uk/black_flag.php

Join Danni as you train as an Anarchist


This is a Coding Club mission. This means that you can get far more involved in this book than any other you have read before – should you wish to. To register for free, all you need to do is enter an activation code and fill in a short form. Unfortunately we cannot just leave activation codes in plain view. You will have to visit the Black Flag website and think like a true hacker – ignore the visuals and dig into the code!

I will guide you throughout your training as an Anarchist agent. You will solve many of the assignments that Cal, Sasha and I face in our struggle. Do not worry if you are still a novice programmer, there is lots of guidance and hints along the way.

All the preparation that is necessary is that you have worked through Coding Club: Python Basics. Alternatively you should be fine if you have learnt a little Python 3 some other way. You simply need to have a grasp of how to write variables and functions, perform simple maths operations and manipulate strings. You should also know how to save and load files in IDLE.

It is not going to be easy, but trying to save the World never is!

R190.00  Inc VAT
Cambridge University Press - Python: Interactive Adventures supplement 2 (book Python Interactive Adventures)

This is the Python: Interactive Adventures home page. Answers and full source code are found in the resources page.

Python: Interactive Adventures is the latest book to be added to the series and provides more material at level 2 for programmers at this level. It is written as an alternative and extension to Python: Next Steps. The material introduced at this level is very powerful and enables young programmers to produce a whole variety of exciting Apps but many students will want to consolidate by studying both level 2 books before moving on. While both books introduce tuples, lists and dictionaries Next Steps also delves into building and designing sophisticated GUIs. Interactive Adventures, on the other hand, explores how to go about breaking longer programs into manageable tasks which are easier to approach or share among a group of friends.

In the first part of this book you write a card trick script, create a small e-book reader and an app to help you encrypt and and decode messages. The big project involves building an interactive story based app that you can then customise with your own images, story and puzzles. The bonus app provides a short interactive mystery story, with a heap of special effects you can explore and add to your own apps.

Chapter 1

Ch.1 - Data types
In this Chapter you will:

   >>> learn about data types
   >>> learn about tuples, lists and dictionaries
   >>> make a 'magic' card trick app
.

PythonInteractiveAdventures-Ch1.pdf

Chapter 2

Ch.2 - The Caesar machine
In this Chapter you will learn how to:

   >>> do modulus addition
   >>> manipulate strings
   >>> use for loops
   >>> develop a simple algorithm
   >>> turn an algorithm into Python code.

Chapter 3

Ch.3 - A simple ebook reader
In this Chapter you are going to:

   >>> learn more about loops
   >>> learn more about tkinter widgets
   >>> learn how to import text files into your applications
   >>> build a simple GUI to control your ebook reader.

Chapter 4

Ch.4 - An old-school adventure
In this Chapter you are going to:

   >>> make your own infinite loop
   >>> learn more about dictionaries, lists and tuples
   >>> create a simple map for an adventure story
   >>> learn how to make a simple text-based menu.

Chapter 5

Ch.5 - Writing a story
In this Chapter you are going to:

   >>> learn even more about dictionaries, lists and tuples
   >>> consider how to program an interactive adventure
   >>> add a story to your game
   >>> create a map for an adventure story.

Chapter 6

Ch.6 - An adventure game console
In this Chapter you are going to:

   >>> build a GUI for your game
   >>> learn more about arranging tkinter widgets in frames.

Chapter 7

Ch 7 - A mysterious mystery
In this Chapter you are going to:

   >>> add the story to the GUI
   >>> think about how to divide up tasks.


R149.90  Inc VAT
Code Club Book of Scratch - Volume 1 (book code club scratch V1)



The first ever Code Club book is here! With it, 
you'll learn how to code using Scratch, the block-based programming language. In each chapter you’ll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way.


• Learn to code using Scratch, the block-based language
• Follow step-by-step guides to create games and animations
• Use the magic glasses to reveal secret hints
• The spiral binding allows the book to lay flat 
• Includes 24 exclusive Code Club stickers!


R139.90  Inc VAT
Rear Bike Light Project Kit (KT bike kit)
Product Description

This easy build bike light kit has just ten parts, making it a good introduction to electronics. The kit uses two ultra bright red LEDs, which flash rapidly, providing a highly visible light. Making it ideal for use as a rear bike light.

Alternatively it can be used as a night safety product or flashing eyes.

Features:

  • Easy build kit making a great introduction to electronics.
  • Great visibility for night time safety.

Contents:

  • 1 x 2xAA Battery Cage with Leads.
  • 2 x 470K Resistor.
  • 1 x 33R Resistor.
  • 2 x Capacitor, Electrolytic, 16V, 10uF.
  • 2 x BC547 NPN Transistor.
  • 2 x Red 5mm Water Clear LED - 30deg - 1000mCd.

Dimensions:

  • Length: 48.5mm.
  • Width: 25.5mm.

Requires:


Resources:


This easy build bike light kit has just ten parts, making it a good introduction to electronics. The kit uses two ultra bright red LEDs, which flash rapidly, providing a highly visible light. Making it ideal for use as a rear bike light.

Alternatively it can be used as a night safety product or flashing eyes.

Caution:

  • This is an educational kit and should be used in conjunction with a commercially available bike light.
R59.90  Inc VAT
Easy Build Timer Project Kit (KT timer kit)
Product Description

With its low part count this easy build timer project makes a good introduction to electronics. The timer uses a resistor capacitor network to provide a time delay of between 1 second and 4 minutes, which is set by the PCB mount variable resistor. When the button is pressed the LED changes from red to green, then at the end of the time interval it turns red.

Features:

  • Easy build timer kit.
  • When the time set has been reached the LED changes colour.
  • The time delay can be adjusted via the variable resistor.

Contents:

  • 1 x 2AA Battery Cage.
  • 1 x 47Ω Resistor.
  • 2 x 10KΩ Resistors.
  • 1 x 1MΩ Potentiometer.
  • 1 x Capacitor, Electrolytic, 10V, 1 mF.
  • 1 x BC558 PNP Transistor.
  • 1 x Tri colour 5mm diffused LED - 650mCd.
  • 1 x 6mm PCB Mount Tactile Switch 9.5mm Height.
  • 1 x Easy Build Timer PCB

Dimensions:

  • PCB Length: 54mm.
  • PCB Width: 26mm.

Requires:


Resources:

Note:

  • This kit requires soldering.
R69.90  Inc VAT
Air Freshener Kit (KT fan kit)
Product Description

This kit uses a silent low current motor to spin a fan, making it perfect to circulate air through an air freshener containing potpourri or it can be used to move a light weight buggy. The electronics take no power in standby and when the switch is pressed the motor spins for up to 100 seconds. This time is adjustable via the on board variable resistor.

Features:

  • Silent motor.
  • Adjustable timer.

Contents:

  • 1 x Battery Holder With Leads (2x AA).
  • 1 x 1K Resistor 5%.
  • 1 x 1M resistor.
  • 1 x PCB Trimmer 1M POT.
  • 1 x 16V 220uF Electrolytic Capacitor.
  • 2 x BC547 NPN Transistor.
  • 1 x Miniature Push to Make Switch, Red.
  • 1 x Low Inertia Solar Motor - 1820 RPM.
  • 1 x 55mm White Four Blade Miniature Impeller.
  • 0.5m Connecting Wire.
  • 1 x Air Freshener PCB.

Dimensions:

  • Length: 46mm.
  • Width: 28mm.

Requires:

Resources:

This kit is supplied in a grip seal bag.


R99.90  Inc VAT
Heat Activated Switch (KT heat switch kit)
Product Description

This temperature activated project kit is also available as a light activated project kit. The output of this board can be used to control other electronic circuits, turning them on automatically when it goes hot or cold.

The board has space for an LED with current limit resistor (both available separately) which will light when the output turns on.

The Darlington pair transistor configuration allows an output current of up to half an amp to be controlled. Operating voltage 3V to 10V (lower voltages allow for better adjustment of the switching point).

Features:

  • The Temperature Switch Kit detects the temperature of its surroundings using a thermistor.
  • The kit acts as an automated on/off switch (temperature dependent).

Contents:

  • 1 x 47KΩ Potentiometer.
  • 2 x BC337 NPN Transistors.
  • 1 x Thermistor.
  • 1 x 220Ω Resistor.
  • 1 x Heat Activated Switch PCB

Possible applications include:

  • Babies bath over temperature indicator.
  • Automatic fan.

Dimensions:

  • PCB Length: 53mm.
  • PCB Width: 25.5mm.

Requires:


Resources:


Note:

  • This kit requires soldering.
R53.90  Inc VAT
Relay Board (KT relay kit)
Product Description

This is a versatile relay board kit that can easily be configured via jumpers and trimmer potentiometers to do a range of tasks.

Most sensor and switches can be connected to the input of the board and the trigger level set for the input device. This can be inverted if required, then there is the option to feed this straight to the relay or a timer of up to 25 minutes can be used. Irrespective of the state of the invert jumper whenever the sense LED goes from off to on the timer restarts.#

The board can run off any voltage from 4.5 to 6 volts.

The output cans switch DC or mains.

This datasheet details what the board does and how to use it along with some worked examples. A more detailed set of information including the build instructions & how to configure the kit can also be downloaded.

Click here to download the full teaching notes pdf_icon.gif

WARNING: Using mains electricity can be dangerous and should only be attempted by qualified electricians.

This kit includes:

  • 3 x 100Kohm resistors
  • 3 x 220ohm resistors
  • 1 x 47Kohm resistors
  • 1 x 1Mohmpotentiometer
  • 1 x 10Mohm potentiometer
  • 2 x 1N4001 diodes
  • 2 x 5mm red LEDs
  • 1 x 100uF capacitors, electrolytic
  • 1 x 4.7uF capacitors, electrolytic
  • 1 x 2N7000 n-channel FET
  • 2 x 2 way terminal blocks
  • 1 x 3 way terminal blocks
  • 1 x LM324 operational amplifier IC
  • 1 x 14 pin IC holder
  • 2 x 3 way pinstrip
  • 2 x Jumpers
  • 1 x Relay
  • 1 x Relay board PCB

PCB dimensions: 86.5mm x 49mm.

This kit is supplied as a pack of parts and requires soldering.

R159.90  Inc VAT
Deluxe Rear Bike Light Kit (KT deluxe bike kit)
Product Description

The Kitronik Deluxe Rear Bike Light Kit is easy to build kit and is an excellent way to learn about the very popular 555 timer IC. The kit uses four ultra bright LEDs that can be operated in two modes; constant and flashing.

A key design aim of the kit was that it should conform to all relevant British Standard measures. Both the flash rate and brightness conform to British Standards for vehicle road lighting (2005), making it ideal for use as a rear bike light. Alternatively, it can be used as a night safety product or flashing eyes.

During testing we connected the kit to 3 x AAA batteries and ran it continuously. At 80 hours of continuous use the LEDs were still lit at full brightness. After 107 hours, although still lit, the brightness had dropped below the level at which you would want to use them. So, we estimate that with brand new batteries you could comfortably run the light for 2 hours of daily commuting for at least an entire month with the LEDs still at full brightness.

Features:

  • An easy to build rear bike light project that conforms to British Standards for vehicle road lighting (2005) for both brightness and flash rate.
  • Learn about the very popular 555 timer IC.
  • The kit features 4 x bright LEDs.
  • It has two operating modes; continuous and flashing.
  • Its compact design makes it the ideal choice for designing custom enclosures.

Contains:


Dimensions:

  • PCB Length: 52.6mm.
  • PCB Width: 37.6mm.
  • PCB Thickness: 1.6mm.

Video: https://youtu.be/KPPh7Nwa1ts

Requires:


Resources:

R104.90  Inc VAT
CamJam EduKit (CamJam EduKit)
The CamJam EduKit is your way into the world of building electronic circuits and programming the Raspberry Pi in Python.

 

The CamJam EduKit features the following components all neatly packaged in a tin:
• A 400pt breadboard
• 3 LEDs (Red, Yellow and Green)
• A button
• A buzzer
• Resistors and jumper cables

 

The kit is accompanied by a set of downloadable worksheets that will take you through a series of exercises from writing a simple program in the Python programming language to lighting up LEDs, reading button presses and making a buzzer go beep! Whereas other products come pre-assembled, the CamJam EduKit introduces you to the world of breadboarding and building electronic circuits yourself, which we think is much more exciting!

 

All the worksheets are freely available to download from http://camjam.me/edukit

 

The CamJam EduKit is a joint venture between The Pi Hut and the Cambridge Raspberry Jam (CamJam). Profits from the sale of the kit will go to CamJam so that they can continue their educational and community work.
R119.90  Inc VAT
CamJam EduKit 2 - Sensors (CamJam EduKit #2)
The CamJam EduKit #2 is the latest edition to the EduKit family!

 

The kit is accompanied by a set of (currently 6) downloadable worksheets (or lesson plans for you educators!) that will take you through a series of exercises and projects, teaching you how to make the most of your kit. Whats best is that there is no soldering required, each high quality component is breadboard friendly!

 

All the worksheets are freely available to download from http://camjam.me/edukit

 

Kit Contents:
  • 1 x Breadboard
  • 1 x Immersible temperature Sensor
  • 1 x PIR Sensor
  • 1 x LDR
  • 1 x Active Buzzer
  • 1 x Red 10mm LED
  • 1 x Blue 10mm LED
  • 1 x 4.7K Resistor
  • 2 x 330 Resistor
  • 10 x M/F Jumper Wires
  • 4 x M/M Jumper Wires
  • 1 x Presentation Tin

 

Here are just 4 cool projects you could use the kit for:
  • Make a burglar alarm for your bedroom.
  • Switch on an LED when it gets dark.
  • Have an alarm go off when it’s freezing outside.
  • Test whether the light really does go off in the fridge when you shut the door.

 

Still not convinced? Check out these awesome articles on the kit!

 

The CamJam EduKit is a joint venture between The Pi Hut and the Cambridge Raspberry Jam (CamJam). Profits from the sale of the kit will go to CamJam so that they can continue their educational and community work.
R179.90  Inc VAT
CamJam EduKit 3 - Robotics (CamJam EduKit 3 Robotics)

The third in the series is here! The CamJam EduKit #3 is focused on robotics and contains (almost) everything you need to create your very own Raspberry Pi-powered robot.

All you need to do is to add your own chassis, Raspberry Pi (any model) & batteries! Then, follow the worksheets to make your own motorized buggy. Add the included sensors and you will soon be detecting objects in front of your robot and following line courses. Included in the kit are the following components:

  • A custom-designed, pre-soldered motor controller board (with screw terminals)
  • Two DC motors (with wires pre-soldered)
  • Two custom red wheels (which go extra fast… because they’re red!)
  • A ball castor (used as the ‘third wheel’ to your robot)
  • A small breadboard (to create your circuits)
  • Two pieces of strong 3M padded double-sided tape
  • A battery box for 4 AA batteries (batteries not included)
  • An ultrasonic distance sensor (for detecting objects in front of your robot)
  • A line follower sensor (for detecting and following black lines)
  • Resistors and jumper cables with which to complete your circuits
  • A strong cardboard box to keep it all in… or to cut into to make your chassis!

All the worksheets are freely available to download from http://camjam.me/edukit

 

Got a 3D printer? Daniel Bull has very kindly designed an awesome chassis, available from Thingiverse ..



Alex Eames over at Raspi.TV got his hands on a prototype, here's what he did!
https://youtu.be/LJDEV7rGwaM

And here's a fantastic unboxing video from Average Man vs Raspberry Pi!
https://youtu.be/KPYWNXiItwo

And another review! This time from TheRaspberryPiGuy! Thanks Matt!
https://youtu.be/TMjd0UrH2PY



R389.90  Inc VAT
Official Raspberry Pi 400 Desktop kit with Official US keyboard, Official Mouse, Official EU power supply, Official HDMI cable and Raspberry Pi Beginners Guide (Pi400 desktop kit US EU)
Raspberry Pi 400 is a complete Raspberry Pi 4-based personal computer, fully integrated into a keyboard for ease of setup and use.




What is in this box?

  • The Raspberry Pi 400 with US keyboard
  • The Official Raspberry Pi 3A USB type C Power Supply
  • The Official Raspberry Pi micro USB to USB 1m HDMI cable
  • The Official Raspberry Pi Beginner's Guide
  • The Official Raspberry Pi Red/White USB mouse
  • Sandisk uSD with Raspberry Pi OS pre-installed





Overview


Featuring a quad-core 64-bit processor, wireless networking, dual-display output and 4K video playback, Raspberry Pi 400 is a complete personal computer, built into a compact keyboard.

Raspberry Pi 400 is ideal for surfing the web, creating and editing documents, watching videos, and learning to program using the Raspberry Pi OS desktop environment.

Raspberry Pi 400 is available in a number of different regional variants and as either a computer kit, containing everything you need to get started (except for a TV or monitor), or a computer unit only.

Raspberry Pi 400 for working and learning at home




Specifications

Processor: Broadcom BCM2711 quad-core Cortex-A72 (ARM v8) 64-bit SoC @ 1.8GHz

RAM: 4GB LPDDR4-3200

Connectivity: Dual-band (2.4GHz and 5.0GHz) IEEE 802.11b/g/n/ac wireless LAN, Bluetooth 5.0, BLE Gigabit Ethernet
2 × USB 3.0 and 1 × USB 2.0 ports
GPIO Horizontal 40-pin GPIO header

Video & sound: 2 × micro HDMI ports (supports up to 4Kp60)

Multimedia: H.265 (4Kp60 decode);
H.264 (1080p60 decode, 1080p30 encode);
OpenGL ES 3.0 graphics

SD card support: MicroSD card slot for operating system and data storage

Keyboard: 78- or 79-key compact keyboard (depending on
regional variant)

Power: 5V DC via USB type C connector

Operating temperature: 0°C to 50°C

Dimensions: 286 mm × 122 mm × 23 mm (maximum)

Compliance: For a full list of local and regional product approvals, please visit
www.raspberrypi.org/documentation/hardware/raspberrypi/conformity.md



WARNINGS
• Any external power supply used with Raspberry Pi 400 shall comply with relevant regulations and
standards applicable in the country of intended use.
• This product should be operated in a well-ventilated environment and should not be covered when
being operated.
• The connection of incompatible devices to Raspberry Pi 400 may affect compliance, result in damage to the unit, and invalidate the warranty.
• There are no user-serviceable parts inside Raspberry Pi 400, and opening the unit is likely to damage the product and will invalidate the warranty.
• All peripherals used with this product should comply with relevant standards for the country of use
and be marked accordingly to ensure that safety and performance requirements are met. These
articles include, but are not limited to, mice, monitors and cables when used in conjunction with
Raspberry Pi 400.
• The cables and connectors of all peripherals used with this product must have adequate insulation so that relevant safety requirements are met.
• Prolonged exposure to direct sunlight may cause discoloration.


SAFETY INSTRUCTIONS
To avoid malfunction or damage to this product please observe the following:
• Do not expose to water or moisture whilst in operation.
• Do not expose to heat from any source; Raspberry Pi 400 is designed for reliable operation at normal ambient temperatures.
• Take care whilst handling to avoid mechanical or electrical damage to the computer.

Accreditation
R1,899.90  Inc VAT
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