Search

Search Criteria

 
 
 
 

Products meeting the search criteria

Sort By:  
Cambridge University Press - Coding Club Python Next Steps Level 2 (Python Next Steps Level 2)
Description:

Books at this level are intended for young coders that have enjoyed level 1 books and want to continue their coding adventure at a slightly higher level.

Python Next Steps continues the Python journey. Readers learn more about this fantastic programming language while building several useful, short applications including their own calculator. Several spare buttons will be built so that young coders can attach their own functions making this a truly programmable calculator!

Chapter 1

Ch.1 - Data types:
In this Chapter you are going to:

   >>> Learn about data types.
   >>> Learn about tuples, lists and dictionaries.
   >>> Make a version of MyMagic8Ball that is much shorter to code than the one from Python Basics.

PythonNextSteps-Ch1.pdf

Chapter 2

Ch.2 - Building GUIs:
In this Chapter you are going to:

   >>> Practise using tuples and dictionaries.
   >>> Review using tkinter and learn about some more widgets.
   >>> Build a GUI.
   >>> Build a glossary application that can easily be customised into a number of other simple cool apps too.

Chapter 3

Ch.3 - Designing a Simple Calculator:
In this Chapter you are going to:

   >>> Learn about 'for loops'.
   >>> Use lists and loops to save a lot of repetitive coding.
   >>> Learn more about the tkinter button widget.
   >>> Design your own calculator application called MyCalculator.
   >>> Build a complex GUI easily.

Chapter 4

Ch.4 - A Fully Working Calculator:
In this Chapter you are going to:

   >>> Learn how to use default values in functions creatively.
   >>> Learn about debugging.
   >>> Learn about catching and handling errors.
   >>> Delve deeper into binary numbers.
   >>> Produce a fully working calculator.

Chapter 5

Ch.5 - Customising the Calculator:
In this Chapter you are going to:

   >>> Layout a customisable calculator.
   >>> Create some fully functioning constant buttons.
   >>> Start a module to hold the functions for our programmable buttons.
   >>> Learn a little more about how to organise code in applications.

Bonus Chapter

Bonus Chapter - Algorithms:
In this Chapter you are going to:



   >>> Add code to the programmable buttons.
   >>> Learn about algorithms.
   >>> Learn about factorials.
   >>> Learn how to convert numbers to roman numerals.
   >>> Make a fully programmable calculator with some unique functions including its own customisable game.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Building Big Apps Level 3 (Python Big Apps Level 3)
Description:

Answers and full source code are on the resources page.

Books at level 3 are intended for young coders that are starting to want to build more involved applications. The first book at this level is Python: Building Big Apps. It introduces Object Oriented Programming (OOP) so that readers become familiar with classes and objects which are extensively used in game programming.

The book does not set out to teach perfect OOP but instead simply aims to introduce some of the concepts and to recommend that building classes allows students to organise their code in big projects in a logical and manageable way.

While learning more theory, readers will build a number of small projects ending with a big project - MyPong. The final chapter will show how building MyPong carefully allows us to quickly and easily build a BreakOut style game, an Invaders game and many more.



Chapter 1

Ch.1 - Can you guess my password?
In this Chapter you are going to revise:

   >>> variables
   >>> if, elif and else
   >>> functions
   >>> while loops
   >>> modules.

Chapter 2

Ch.2 - Objects, classes and factories
In this Chapter you are going to:

   >>> learn how to design classes
   >>> learn how to make objects from classes
   >>> start to build your own module
   >>> learn how to build larger programs one bit at a time.


PythonBuildingBigApps-Ch2.pdf


The MyPong Project:

Chapter 3

Ch.3 - Creating the Table
In this Chapter you are going to:

   >>> design a table class
   >>> learn a bit more about the tkinter module
   >>> build a simple graphical app.

Chapter 4

Ch.4 - Making the Ball
In this Chapter you are going to:

   >>> design a ball class
   >>> learn how to add the ball to the table
   >>> learn how to animate shapes in tkinter.

Chapter 5

Ch.5 - Building the Bats
In this Chapter you are going to:

   >>> design a bat class
   >>> learn how to add the bats to the table
   >>> learn how objects communicate with each other.

Chapter 6

Ch.6 - The Rules and Scoring
In this Chapter you are going to:

   >>> stop the ball bouncing off the left and right walls
   >>> add a scoring system to your game
   >>> finish MyPong.



Two new Games:Bonus Chapter

Bonus Chapter - Two more games
In this Chapter you are going to:

   >>> see how useful lists are for storing objects in games
   >>> see how to add many bricks at once using a loop
   >>> see how flexible your ball, bat and table classes are
   >>> produce two new games that can be further customised.

R219.90  Inc VAT
Cambridge University Press - Coding Club Python Programming Art Supplement 1 (Python Prog Art Suppl 1)
Description:

Answers and full source code are found in the resources page.

Python: Programming Art provides more material at level 1 for those readers who are enjoying their coding at this level but are not quite ready to move on to the next level.

In this book you learn how to use Python's popular turtle module to draw some fantastic art really quickly and in the second half of the book build an awesome art app that is not a paint program or a drawing app but something quite unique and different.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise your art apps into a new app that is truly your own.



Chapter 1

Ch.1 - Introducing turtle
In this Chapter you will learn how to:

   >>> import the turtle module
   >>> make your turtle move around in all directions
   >>> change what the turtle looks like.




PythonProgrammingArt-Ch1.pdf


Chapter 2

Ch.2 - Shapes, colour and repetition
In this Chapter you will learn how to:

   >>> draw circles, squares and polygons
   >>> change the colour of your lines
   >>> fill your shapes with colour
   >>> make Python do more with less code.

Chapter 3

Ch.3 - Getting creative
In this Chapter you will learn how to:

   >>> change the colour of the turtle, the background and the pen
   >>> fill shapes with colour
   >>> change the speed of the turtle
   >>> organise your code so that it is easy to experiment with.



Building an art app:

Chapter 4

Ch.4 - From small beginnings
In this Chapter you will learn how to:

   >>> add background images to tkinter projects
   >>> write some more functions
   >>> call functions with key presses on your keyboard.

Chapter 5

Ch.5 - Red lines are not enough
In this Chapter you will learn how to:

   >>> change the line colour
   >>> change the line thickness
   >>> attach functions to buttons instead of key presses
   >>> adjust the size of buttons.

Chapter 6

Ch.6 - Stamping and painting
In this Chapter you will learn how to:

   >>> organise buttons into frames
   >>> make a function to add an image to your canvas
   >>> attach functions to mouse movements.

R149.90  Inc VAT
Cambridge University Press - Black Flag: A Coding Club Mission (book black flag)
Description:

Welcome to Black Flag: A Coding Club Mission

In Marshall Trent’s Reunited Kingdom every citizen of New Edgehill has a neurochip implanted within them that links directly to the Neuralnet.

The Neuralnet sees and records every thought, movement and microscopic detail of every life in New Edgehill. Absolute control!

Cal Jones believes he is no different from everyone else. That is until he saves the life of Sasha and learns that everything that he thought was true is in fact a lie. He discovers an underground group, the Anarchists, living outside of the Neuralnet and harbouring a secret which will change his life forever.


Read the Book

Matt Langley has written a fantastic, imaginative and exciting novel for the Coding Club series. You can even read the first Chapter now: http://codingclub.co.uk/uploaded_pdfs/BlackFlag_sample.pdf

More info at http://codingclub.co.uk/black_flag.php
Join Danni as you train as an Anarchist


This is a Coding Club mission. This means that you can get far more involved in this book than any other you have read before – should you wish to. To register for free, all you need to do is enter an activation code and fill in a short form. Unfortunately we cannot just leave activation codes in plain view. You will have to visit the Black Flag website and think like a true hacker – ignore the visuals and dig into the code!

I will guide you throughout your training as an Anarchist agent. You will solve many of the assignments that Cal, Sasha and I face in our struggle. Do not worry if you are still a novice programmer, there is lots of guidance and hints along the way.

All the preparation that is necessary is that you have worked through Coding Club: Python Basics. Alternatively you should be fine if you have learnt a little Python 3 some other way. You simply need to have a grasp of how to write variables and functions, perform simple maths operations and manipulate strings. You should also know how to save and load files in IDLE.

It is not going to be easy, but trying to save the World never is!

R190.00  Inc VAT
micro:bit Smart Watch Kit (without micro:bit) (Micro:bit Watch DIY)
Description:

This Smart Coding Kit is a wearable device based on micro:bit button cell extension board Pro, a DIY micro:bit watch can be easily made with a simple installing method.


Features:

  • A DIY (Do It Yourself) Watch kit
  • Designed for micro:bit
  • Works with both the micro:bit V1 and micro:bit V2
  • Comes with sample code (in the guide)
  • Power with Coin Cell battery (CR2025 or CR2016)
  • Comes with Strap
  • Easy to assembly

What's in the box ?

  • 1 x CR2025 Battery Holders
  • 1 x Nylon watch strap
  • 1 x micro USB wire
  • 1 x MINI Screwdriver

Note: You will need 2 x CR2025 battery and a micro:bit to complete the watch.

Resources:







R249.90  Inc VAT
Grove All In One Beginner Kit for Arduino (Grove Kit for Arduino)

Description:


Note:
 
This kit comes with the Seeeduino -Lotus, Arduino UNO compatible board.

Note: The All In One Beginner Kit is now compatible with Scratch 3.0 graphical programming and there are 16 FREE lessons :) Check it out.




Here is a Video on getting Started :

YouTube : Easy way to start with Arduino



Learning new things is always difficult, and it's the same for Arduino beginners.  You need to learn hardware knowledge, programming code, need to know connection methods of various complex interfaces, and even need to master welding skills. Tons of things are needed before you actually start learning Arduino programming. Well, we feel your pain, so we carry the Grove Beginner Kit for Arduino® from SeeedStudio, it is one of the simplest ways to get started with Arduino.



Unlike most kits, the Grove Beginner Kit for Arduino is an all-in-one kit, no breadboard, no soldering, even no wiring is needed. The kit cuts all those muss and fuss, aiming to give you the best experience, you only need to focus on coding and Arduino Learning. The kit is powered by one Arduino compatible Board (Seeeduino Lotus) together with 10 additional Grove Arduino sensors all in one piece of the board. 



All the modules have been connected to the Seeeduino(Microcontroller) through the PCB stamp holes so no Grove cables are needed to connect. This is perfect for educational fields where frustrating wiring and soldering is no longer needed.



Of course, you can also take the modules out and use Grove cables to connect the modules. You can build any Arduino project you like with this Grove Beginner Kit For Arduino®.





What is Grove?

Grove makes it easier to connect, experiment, and simplify the prototyping process. No jumpers or soldering required. We have developed more than 300 Grove modules, covering a wide range of applications that can fulfill a variety of needs. Not only are these open hardware, but also have open-source software.

Note: SeeedStudio also prepared example code and software libraries to help you running 12 different demos in just a few lines of code. Check this Wiki to get started now!

Features:

  • Arduino UNO compatible board(ATmega320p based Seeeduino Lotus)  10 most commonly used Arduino modules
  • All modules are pre-wired, no breadboard and jumper cables required
  • 74 pages PDF wiki 12 step by step project tutorials
  • Super friendly to beginner and STEAM education
  • Compatible with over 300 Grove modules

Hardware Overview :


What's in the box?

  • Included in Kit:
    • Grove Beginner Kit For Arduino Board x 1
    • Micro USB Cable x 1
    • Grove Cables x 6
  • Included on the board:
    • Grove - LED x 1
    • Grove - Buzzer x 1
    • Grove - OLED Display 0.96" x 1
    • Grove - Button x 1
    • Grove - Rotary Potentiometer x 1
    • Grove - Light x 1
    • Grove - Sound x 1
    • Grove - Temperature & Humidity Sensor x 1
    • Grove - Air Pressure Sensor x 1
    • Grove - 3-Axis Accelerator x 1
    • Seeeduino Lotus x 1

Resources:


R629.90  Inc VAT
Cambridge University Press - Coding Club Python Basics Level 1 (Python Basics Level 1)
Description:

The programming language Python 3 is used to introduce the principles of programming. In this book you learn how to write simple programs that include My8Ball, a number guessing game and a small graphical application called MyEtchASketch.

More importantly, by the end of the book, you should be able to write your own short programs and be able to fully customise both the look and how the various programs you have made to your own liking.

Chapter 1

Ch.1 - Python, IDLE & Your First Program:
In this Chapter you are going to:

   >>> Meet the programming language you are going to learn about.
   >>> Meet IDLE which will help organise and run your code easily.
   >>> Check that your computer is set up correctly.
   >>> Write and run your first program.

Chapter1.pdf

Chapter 2

Ch.2 - Some text, some maths & going loopy:
In this Chapter you will be able to:

   >>> Learn how to do some more with texts.
   >>> Get Python to do some maths for you.
   >>> Learn about how loops work.
   >>> Learn lots of useful operators.

Chapter 3

Ch.3 - Readable code and My8Ball Game:
In this Chapter you will be able to:

   >>> Write and save a Python file using Script Mode.
   >>> Learn how to write clear readable code.
   >>> Run a Python file.
   >>> Learn about how to get user input.
   >>> Learn about if and else clauses.
   >>> Write a short game called MyMagic8Ball.


Here is a movie of this chapter's project: my8ball.py

Chapter 4

Ch.4 - Functions:
In this Chapter you will be able to:

   >>> Learn about functions .
   >>> Write your own functions.
   >>> Create a number guessing game.



Here is a movie of this chapter's project: myNumber.py

Chapter 5

Ch.5 - MyEtchASketch:
In this Chapter you will be able to:

   >>> Learn how to use the tkinter library.
   >>> Make your own Etch A Sketch game.
   >>> Learn how to put an application in its own window.
   >>> Learn how to attach functions to keyboard presses.



Here is a movie of this chapter's project: myEtchaSketch.py
Here is a movie of a two player version: ourEtchaSketch.py

Answers to Challenges

Click below to find the answers to the puzzles and challenges in Python Basics.

Answers

R219.90  Inc VAT
Per Page      1 - 7 of 7
  • 1